Sepulchral

Process exploration of sculpting a body framework in ZBrush used to define a draping robe in Marvelous Designer that is brought back into ZBrush for further detailing of wear and age.

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3D view of robe defined in Marvelous Designer.

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2D pattern of robe in Marvelous Designer.

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Robe further modified in ZBrush, particularly through the use of polypaint to mask and delete edge wear.

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This is a material variation as part of the design exploration. Texture and material applied in Keyshot.