Procedural Character Modeling: Framework II

Exploration of character model framework using a procedural algorithm in Houdini based on various seed values. This documentation of the creation process provides me with a library of forms to further evolve the character into its rigging and animation. The coat was modeled in Marvelous Designer and textured with an emissive inner lining to illuminate the characters framework. Rendered with Redshift and video editing completed in DaVinci Resolve.

Hans palacios hanspalacios procframecoat 001
Hans palacios hanspalacios procframecoat 002
Hans palacios hanspalacios procframecoat 003

Procedural Character Modeling: Framework II